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Team Spotlight - Liam

Writer: Liam Gilbey
Liam Gilbey
Feb 5, 2024
4 min read

Updated: Jul 8, 2025

We get a lot of questions about animation from students, grads and fans of our work. Everything from education to software to company culture. So, we've decided to get the scoop on life as an

animator in a series of interview-style spotlights on the team. For our fourth spotlight, Liam!


Liam Gilbey - Cut The Mustard Animation

Hello! Introduce yourself.

Hello! I'm Liam, I'm 25, I come from West Sussex and I wear way too much yellow.


What team role(s) do you play in the Cut the Mustard team?

I help with a bunch of roles at CTM. I run the socials, posting these blogs, our posts and TikToks, and keeping those in check. I help with business dev stuff, chatting with clients and networking out and about in the world. And of course, I animate, helping out in lots of ways with all steps of the pipeline.


What skills, software and techniques do you use as part of your role?

For animation, we stick mainly to TVPaint and Adobe After Effects, with some other (mostly Adobe products) for pre-production. I use social media heavily for marketing and networking, with each major one having different uses for us as a business. I use LinkedIn more and more each day, as it took a few years to feel like my voice was worth posting. Nowadays I've embraced being a LinkedIn-fluencer (which I totally would have cringed at a few years back!)


What’s a personal favourite Cut the Mustard project you worked on? Why?

Other than our 48-hour animations, which I have loved each of, my favourite is the anime intro we made for Malora. It's a few years old and didn't have a huge budget, but being able to work in a style we hadn't before and bring that world and those characters to life proved to me that we had made a good decision to work together and that this company would allow me to push my skills in new ways and work on exciting new projects all the time.


Malora Anime Intro - Cut The Mustard Animation

What journey did you take to get here? Education, job, hobbies, extracurriculars.

Like the other CTM founders, I went to university and got a degree, which is how we all met. I started my journey with game design and was kickstarted by an event called BAFTA YGD, where being a nominee helped me realise I had the talent to be creative for a living.


Liam Gilbey - BAFTA Young Games Designer

During school and sixth form, I'd done three lots of work experience in the games design industry, as well as a little paid QA testing. I was offered a starter role in 3D animation at a studio but decided I'd rather develop my skills and build a network with uni, rather than jump into work at 17. It's a decision I'm proud of even now, and I believe in the long run allowed me time to live life, meet friends and gain crucial life experience that means more than just getting a good job.


What’s something that inspired you to get into animation?

My life changed 180 when I walked into a showing of Up at my local Butlins. I walked in wanting to be a Zoologist of some kind, and after the fifteen-minute 'married life' montage, I walked out wanting to work in animation. I had a brief interest in game design instead (largely fueled by the same love of stories) but the rest is history.


What’s something you love about animation?

It's always different. One day we're making a rap music video with just white lines, the next we're digitally painting a warm and nostalgic illustrative video for a beach hut. It's allowed me to interact with so many subjects and fully dive into them, boil them down to their core emotions, and tell that story to the world. It's a very addictive and rewarding cycle.


What’s something you don’t love about animation?

Animation is a slow process, and I've not always been the fastest animator. Uni teaches you to be good, but not good and fast, so that's been quite the learning curve, and one that I still work on as I try and keep my drawing skills sharp as the company grows in talent and clientele.


Outside of animation, what hobbies or interests do you have?

I love to write, especially screenwriting. I've written for a few animated projects outside of the studio, as well as some live-action content, such as a web series that films in the US. I love pursuing that alongside my animation work. I'm a cinema fan and video game enjoyed too, and generally love to consume all sorts of stories. Outside of the creative arts, I love being outside in nature as it's where I spent a lot of my time as a kid, being active and adventurous.


What advice would you give to someone to get into animation in a role similar to yours?

Imposter syndrome is the biggest hurdle to climb as a newcomer. Talk to people, get involved on social media, and join some discords and subreddits related to animation. When you feel part of it, the rest will come and you'll gravitate towards what you like the most and what you're best at.

6 Comments


cijen
Oct 01

이동할 필요 없이 익숙한 공간에서 관리받을 수 있어서 부담이 적었습니다. 이용은 일정에 맞춰 계획하기 편했고, 조용한 환경에서 몸을 편안하게 이완하며 하루의 출장마사지 피로를 정리하는 데 도움이 되었습니다.

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cijen
Oct 01

오랜 일정으로 지친 날 편안하게 쉬면서 하루를 마무리하기 좋은 방법이라고 느꼈습니다. 이동 부담을 줄여주고 원하는 공간에서 편안하게 수원출장마사지 쉬는 데 도움이 되어 만족스러웠습니다. 특히 바쁜 일정 속에서도 이동 시간을 줄이고 편안한 휴식에 집중할 수 있다는 점이 가장 편리했습니다.

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cijen
Sep 28

상품권을 효율적으로 활용하는 방법과 거래 전 확인해야 할 사항을 함께 살펴볼 수 있어 좋았습니다. 상품권매입 고려한다면 이용 가능한 상품권 종류와 정산 절차를 먼저 확인하고, 불명확한 조건이나 과도한 개인정보 요구가 없는지 살펴보는 것이 중요하다는 내용이 실용적으로 느껴졌습니다.

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cijen
Sep 26

휴식이 필요한 날에도 이동 시간을 따로 많이 확보하기 어렵다면 편리한 방식이 될 수 있습니다. 원하는 장소에서 이용할 수 있다는 특성 덕분에 개인 일정에 평택출장마사지 맞춰 여유로운 시간을 계획하기 좋습니다.

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cijen
Aug 26

이용 과정이 간단하고 업무 설명이 명확해서 부담 없이 시작할. 관련 후기도 많아 참고하기 밤알바 좋았고 실제 근무 환경도 설명과 비슷해 만족스러운 경험이었습니다.

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